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Examples archives history

Started by hitchhikr, August 14, 2005, 02:27:28 PM

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hitchhikr

A geforce 6600 is largely enough to run everything as smooth as possible.

If there's a jerky animation in fullscreen (or window mode) then you definitely have a problem with your computer,
i don't remember if the user can set the speed of the AGP speed/transfers with NVIDIA drivers (it's possible with ATI's) but i know that i always have to install a patch for the motherboard each time i upgrade the drivers in order to enable the agp accelerations and fast writes again.

It's also possible that you're running some sort of tools in the background that takes too much cpu cycles/memory which can slowdown the animation from time to time.

Make sure your drivers are up-to-date.

Farabi

Nice link bookmark. I hope there are many something like that. Do you know freeCnC hitchikr?
nVidia SDK need MSVC++ so I dont think it is important except nVidia decide to support MASM32 by creating the include file.
Those who had universe knowledges can control the world by a micro processor.
http://www.wix.com/farabio/firstpage

"Etos siperi elegi"

hitchhikr

I didn't know freecnc (and i'm not really interested by it).

Nvidia isn't providing anything that can't be obtained elsewhere.

QHQCrker

http://perso.wanadoo.fr/franck.charlet/Media.zip
http://perso.wanadoo.fr/franck.charlet/Examples.zip

plz hitchhikr, I cant download it ::). Can U upload it to rapidshare or megaupload ... ect.
Plz, I very like it.
just thnks 2 u.

hitchhikr

maybe more luck here :

http://ghirai.com/hutch/mmi.html

Why can't you download these files anyway ?

QHQCrker


hitchhikr

I will resume the series very soon.

Mark Jones

"To deny our impulses... foolish; to revel in them, chaos." MCJ 2003.08

hitchhikr

- Added Display_DDS: display compressed dds textures.
- Modified the way to calculate 2d matrices coordinates.
- Made various tweaks in framework.asm.

Both archives modified.

hitchhikr

All the examples are working with wine under linux (not in fullscreen as there's severe problems with that in wine anyway).

hitchhikr

- Added gluLookAt_Camera: "Elite" (spaceship game) like camera handling.
- Macros.asm created (exported from framework.asm).

Both archives updated.

hitchhikr

- Created the necessary routines to handle shaders.
- Added Pixel_Shader_Simple: An example about how to use pixel shaders to modify textures dynamically.
- Fixed some stack issues in Direct_Input example.

Both archives updated.

hitchhikr

- Fixed Hidden_Lines example slowdown under nvidia cards.
- Fixed shaders errors handling.
- Upgraded opengl includes.

Both archives updated.

kemicza


hitchhikr

- Added support for GLSL.
- Added support for rectangular pictures loading.
- Added GLSL_Shaders_Toon example.
- Fixed some bugs in glm.lib.
- Merged both archives.