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Please don't laugh at me...

Started by georgek01, May 17, 2007, 05:49:43 AM

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georgek01

From Microsoft Platform SDK:

Quote
...
hsz2
     Reserved; should be set to 0L.

What is 0L? Will it be equivalent to plain old 0 (zero)?
What we have to learn to do, we learn by doing.

- ARISTOTLE (384-322 BC)

sinsi

I always read it as "DWORD 0", but then again I know no C/C++
Light travels faster than sound, that's why some people seem bright until you hear them.

hutch--

georgek01,

It normally means ZERO "LONG".

roughly like this if you are using registers.

mov al, 0    ; a byte
mov ax, 0    ; a WORD
mov eax, 0    ; a DWORD or if signed a LONG.

LONG is a higher level term fora 32 bit signed integer.
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georgek01

What we have to learn to do, we learn by doing.

- ARISTOTLE (384-322 BC)

P1

Quote from: georgek01 on May 17, 2007, 05:49:43 AMWhat is 0L?
Well, in this case, maybe OL = Outrageous Laughter   :wink

Not really, but the irony was tickling my funny bone.

George Welcome Aboard  :U

Regards,  P1   :8)