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OpenGL Documentation

Started by OceanJeff32, September 29, 2005, 07:58:48 AM

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OceanJeff32

<Here's hoping for the best>

I just visited the opengl.org web site, and they say that the documentation they have online is HISTORY compared to what's selling published at amazon.com.  How is it possible that an online version is not up to date???

QuoteOpenGL Reference Manual - Release 1: Online

The OpenGL Reference Manual is the comprehensive and definitive documentation of all OpenGL functions. This is an older, but still useful online version for OpenGL 1.0 and should only be used as a getting-started supplement to the current OpenGL 1.2 published version.

OpenGL Programming Guide - Release 1.1: Online

The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. This is an older, but still useful online version for OpenGL 1.1 and should only be used as a getting-started supplement to the current published OpenGL 1.4 version.

Anybody have a clue as to where the CURRENT ONLINE version of opengl documentation can be found?

later,

Jeff C
::)
Any good programmer knows, every large and/or small job, is equally large, to the programmer!

hitchhikr

http://www.opengl.org/documentation/blue_book_1.0/
http://www.opengl.org/documentation/red_book_1.0/

Already download these two ones, there's enough material in them to keep you busy for a long time.

The newer version of opengl mostly add extensions available through the ogl extensions mechanism and there's difference between gfxcard vendors, while i've already covered some i'll make more examples for newer opengl stuff in the second batch of examples.

OceanJeff32

http://www.rush3d.com/reference/opengl-bluebook-1.0/

Oh thank you, you up late too? HAHA

Here's another one.

I also found one on an <hold your tongue> APPLE forum... :bdg

Later,

Jeff C

P.S. Hey just a thought, since it's what I'm working on, a nice frames/sec counter and video card identifier would be nice in the demos.

hitch, nice web site by the way! I like your style. (also pitman is pretty fun... :U)
Any good programmer knows, every large and/or small job, is equally large, to the programmer!

hitchhikr

I've added the fps counter already (Calc_FPS).
I'm not sure a video acrd identifier would be really useful.

JFG

QuoteI just visited the opengl.org web site, and they say that the documentation they have online is HISTORY compared to what's selling published at amazon.com.  How is it possible that an online version is not up to date???

I'll tell you how it's possible!  Distributing that information online fetches no money.  Distributing it on print does.  Like egomaniac health advocate and whistleblower Kevin Trudeau says, "It's all about THE MONEY!"

THEY'RE ALL CORRUPT I TELL YOU!!!

Mincho Georgiev

Well,jeff - one of the best sites, dedicated to OGL:

http://nehe.gamedev.net/