Hi
Is there any way to put some text in the window above the EditBox ? How to do it in the resource file ?
In the resource file we have
MyDialog DIALOG 10, 10, 205, 60
STYLE 0x0004 | DS_CENTER | WS_CAPTION | WS_MINIMIZEBOX |
WS_SYSMENU | WS_VISIBLE | WS_OVERLAPPED | DS_MODALFRAME | DS_3DLOOK
CAPTION "Our Second Dialog Box"
BEGIN
EDITTEXT IDC_EDIT, 15,17,111,13, ES_AUTOHSCROLL | ES_LEFT
DEFPUSHBUTTON "Say Hello", IDC_BUTTON, 141,10,52,13
PUSHBUTTON "E&xit", IDC_EXIT, 141,26,52,13
END
Anyone can help me ?
Thank you
Rui
Odd that it doesn't work in the resource file. You can always add this to the DlgProc
.if iMsg==WM_INITDIALOG
invoke GetDlgItem,hWnd,IDC_EDIT
push eax
invoke SetFocus,eax
pop eax
invoke SetWindowText, eax, addr TestString
EDIT:
A workaround:
CONTROL "Ciao bello", IDC_EDIT, "EDIT", ES_AUTOHSCROLL|ES_LEFT, 15,17,111,13
RuiLoureiro,
Replace ..
EDITTEXT IDC_EDIT, 15,17,111,13, ES_AUTOHSCROLL | ES_LEFT
with ...
CONTROL "This is a test", IDC_EDIT, "Edit", ES_AUTOHSCROLL | ES_LEFT, 15,17,111,13
-- Paul
Hi Paul, it seems we had the same idea. Strange that the edit control does not follow the other controls' pattern. In GfaBasic it works that way:
DIALOG #4,Md_X&,Md_Y&,Md_W&,Md_H&,"Gfw search",WS_THICKFRAME+WS_MINIMIZEBOX+WS_MAXIMIZEBOX+WS_SYSMENU
...
EDITTEXT "Hello",101,0,0,1,1,StyleEd%
... is a perfectly valid example. So where did this feature get lost???
Hi jj2007, THANK YOU
It doesnt work as i want. I dont want to put text inside EditBox BUT OUTSIDE, above
Something like this:
Line 10: Write your Name: <- this is the text i want outside
11: now come the EDIT BOX
Hi Paul,
Are you fine ? I hope
Thank you for your help, too
RuiLoureiro
Add a STATIC.
Quote from: jj2007 on July 23, 2008, 06:48:12 PM
Add a STATIC.
Thank you.
How ? What is the format of STATIC ?
You have two options, see below.
// constants for dialog box
#define IDC_EDIT 3000
#define IDC_BUTTON 3001
#define IDC_EXIT 3002
#define IDC_ROU1 3003
#define IDC_ROU2 3004
#define DS_CENTER 0x0800L
#define DS_CENTER 0x0800L
#define WS_MINIMIZEBOX 0x00020000L
#define WS_SYSMENU 0x00080000L
#define WS_VISIBLE 0x10000000L
#define WS_OVERLAPPED 0x00000000L
#define DS_MODALFRAME 0x80L
#define DS_3DLOOK 0x0004L
#define WS_CAPTION 0xC00000L
#define ES_AUTOHSCROLL 0x80L
#define ES_LEFT 0
// Constants for menu
#define IDM_EXIT 1
#define IDM_ABOUT 2
FirstMenu MENU
{
POPUP "&File"
{
MENUITEM "E&xit",IDM_EXIT
}
MENUITEM "About",IDM_ABOUT
}
MyDialog DIALOG 10, 10, 205, 60
STYLE 0x0004 | DS_CENTER | WS_CAPTION | WS_MINIMIZEBOX |
WS_SYSMENU | WS_VISIBLE | WS_OVERLAPPED | DS_MODALFRAME | DS_3DLOOK
CAPTION "Our Second Dialog Box"
BEGIN
LTEXT "Hi Rou", IDC_ROU1, 15,2,111,13
CONTROL "still fighting with the rc file?", IDC_ROU2, "Static", ES_LEFT, 15,16,111,13
CONTROL "Ciao bello", IDC_EDIT, "EDIT", ES_AUTOHSCROLL|ES_LEFT, 15,27,111,13
DEFPUSHBUTTON "Say Hello", IDC_BUTTON, 141,10,52,13
PUSHBUTTON "E&xit", IDC_EXIT, 141,26,52,13
END
Stop making it complicated :P
MyDialog DIALOG 10, 10, 205, 60
STYLE 0x0004 | DS_CENTER | WS_CAPTION | WS_MINIMIZEBOX |
WS_SYSMENU | WS_VISIBLE | WS_OVERLAPPED | DS_MODALFRAME | DS_3DLOOK
CAPTION "Our Second Dialog Box"
BEGIN
LTEXT "Some text above the edit box...",10001,10,5,120,10 // <------ left-aligned text (see also: CTEXT, RTEXT)
EDITTEXT IDC_EDIT, 15,17,111,13, ES_AUTOHSCROLL | ES_LEFT
DEFPUSHBUTTON "Say Hello", IDC_BUTTON, 141,10,52,13
PUSHBUTTON "E&xit", IDC_EXIT, 141,26,52,13
END
Thank you jj2007
Quote from: Tedd on July 23, 2008, 08:45:01 PM
Stop making it complicated
Hi Tedd,
It is just what i want. Thank you !
LTEXT "Some text above the edit box...",10001,10,5,120,10
Rui
Quote from: Tedd on July 23, 2008, 08:45:01 PM
Stop making it complicated :P
Tedd, any idea why EDITTEXT "Ciao", IDC... does not work? My Gfa example above is 16-bit, but I doubt that MFC developers decided to deliberately drop this feature...
Quote from: jj2007 on July 23, 2008, 09:50:45 PM
Tedd, any idea why EDITTEXT "Ciao", IDC... does not work? My Gfa example above is 16-bit, but I doubt that MFC developers decided to deliberately drop this feature...
The format for EDITTEXT is:
EDITTEXT <ID>, <x>, <y>, <width>, <height> [, <style> [, <ex-style> ] ] If the documentation says there's a <text> element in there, it's because of a lazy copy-paste mistake
-- since the standard format for most controls follows
<CONTROL> <text>, <ID>, <x>, <y>, <width>, <height> [, <style> [, <ex-style> ] ] If you don't do what resource compiler expects, it will complain - the documentation should say what it actually does :bdg
I save myself the extra redudant typeing, I use only numbers for resources.
Quote from: Tedd on July 24, 2008, 10:34:04 AM
EDITTEXT <ID>, <x>, <y>, <width>, <height> [, <style> [, <ex-style> ] ]
If the documentation says there's a <text> element in there, it's because of a lazy copy-paste mistake
-- since the standard format for most controls follows
<CONTROL> <text>, <ID>, <x>, <y>, <width>, <height> [, <style> [, <ex-style> ] ]
DEFPUSHBUTTON text, ID...
PUSHBUTTON text, id,
LTEXT text, ID...
CTEXT text, ID...
RTEXT text, ID...
STATE3 text, id, ...
RADIOBUTTON text, id,
GROUPBOX text, id,
CHECKBOX text, id,
So much to standard formats. I understand that combo and listbox don't allow to specify a text, but why EDITTEXT?? And, as I wrote earlier (but you might have been too busy to read that), it worked under 16-bit Windows.
JJ,
Stop grinding the wheel to no purpose. It is what it is. The CONTROL syntax works for every ... well. Control. :bg
Switch to that method and forget it. Most of us have. Better yet, do it all in the assembly file using CreateWindowEX and forget the resource thing.
I am attaching a helper program for extracting source code from the Code Librarian in the GeneSys area.. Notice that it has a menu, label and listbox - all done in the assembly file.
-- Paul