hi
here is my uFMOD DirectX DirectSound player from resource
with vu-meter :U
all source is included
So have fun and posting errors and feedbacks!
greets
ragdog
bugfix:
if one not on play presses but only on Next press works the timer not
[attachment deleted by admin]
For me it crashes in user32.dll. Win2k SP5, Audigy.
I've put some debugging on DlgProc start and end, and when level() is called. Level() continues to be called after the crash (as expected), and seems to start right after the crash.
Here's the simple debugging info:
DlgProc start: uMsg = 48
DlgProc end false:uMsg = 48
DlgProc start: uMsg = 272 ; WM_INITDIALOG
DlgProc start: uMsg = 273 ; WM_COMMAND
DlgProc end true:uMsg = 273
DlgProc start: uMsg = 273
DlgProc end true:uMsg = 273
DlgProc start: uMsg = 273
DlgProc end true:uMsg = 273
DlgProc start: uMsg = 273
DlgProc end true:uMsg = 273
DlgProc end true:uMsg = 272 ; WM_INITDIALOG
Level() start
Level() start
Level() start
Level() start
Level() start
....
AMD dual-core x64 4000+, WinXP x32 SP2.
The first time I opened it, did not play track #1 when clicking "play" button, but automatically started playing track #2 when the ">" button was pressed. Did play track #1 if the "<" button is then pressed, and pause and stop seemed to work as expected from that point onward.
Closed and re-opened app, all buttons worked as expected. Strange. I'll try to reproduce the problem again.
hi
i have this coded and tested on xp-sp2!
i become no reports msg,So I had a look at this project never coding more
greets
ragdog
great project! works pretty on winxp! thanks!