hi
i have a problem with my drawtext function
this draw not my text :'(
invoke D3DXCreateFontA,pd3dDevice,18,8,FW_NORMAL,1,FALSE,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,PROOF_QUALITY ,(DEFAULT_PITCH+FF_MODERN),offset FontName,addr d3font
invoke GetActiveWindow
invoke GetClientRect,eax,addr rct
add rct.top,120
add rct.left,20
push 0
push d3font
pop eax
push eax
mov eax, [eax]
call dword ptr [eax+Begin]
push 0FFFFFFFFh
push (DT_LEFT+DT_WORDBREAK)
push offset rct
push -1
push offset Text
push 0
mov eax,d3font
push eax
mov eax,[eax]
call dword ptr [eax+DrawText]
add rct.top,eax
push d3font
pop eax
push eax
mov eax, [eax]
call dword ptr [eax+End_]
i uses png sprite this draw correcct! can your help me that draw my text please
thanks
ragdog
I send my source I hope myself can any help now
thanks in forward
ragdog
[attachment deleted by admin]
Here are my latest includes ( "2003" only did some updates I needed, So they are not up to date and not 100% error free !!!)
At least DrawText function works.
greetz Siekmanski
[attachment deleted by admin]
i have replace this includes with the old includes
and compile my project that draw my text not :'(
here is my replaced includes
http://www.mediafire.com/?0db1qhgmmms
i have solved replace
invoke SetRect,addr rect,10,20,120,20
with this:
invoke GetActiveWindow
mov edi,eax
invoke GetClientRect,edi,addr rect
add rect.top,120
add rect.left,20
greets
ragdog
hello ragdog
You have to include the latest d3d9.lib and d3dx9.lib from the directX9 SDK
The last ones I used where the august 2006 ones ( after that date I haven't coded something with D3D9 )
You don't need the advapi32.lib and uuid.lib anymore.
Hope have been some help to you.
Siekmanski
the last dxsdk_november2007 d3dx9.lib
i have a questions
have a sprite that draw my png and my drawtext
must define that [ NO text in A Sprite ] if I a sprite and drawtext to use would like?
push TheColor
push (DT_LEFT+DT_WORDBREAK)
push rect
push -1
push TheText
push 0 ; no Text in a Sprite <<------------------
mov eax,g_pFont
push eax
mov ecx,[eax]
call dword ptr [ecx+DrawText]
add rct.top,eax
ragdog