Ok first post so go easy... :U
Ive built a trainer that autoinjects some pokes and then auto closes ... but I want to point it to a config file which allows me to change pokes as and when...Ill explain
; #########################################################################
;
; This Is My Trainer Template Created For The Game Trainer Studio
;
; This Is Based On A MASM Example.
;
; #########################################################################
.386
.model flat, stdcall ; 32 bit memory model
option casemap :none ; case sensitive
include trainer.inc ; local includes for this file
; #########################################################################
.data
InstCap db 'Error',0
InstMsg db 'You cant have more than one instance of this trainer running at the same time',0ah
db 'This trainer will now terminate',0
; ### Constants Below
GameStatus equ 3000
; ### Constants Above
; ### Bytes Below
Timer00000 db 0EBh
db 020h
Timer00001 db 0EBh
Timer00002 db 074h
db 023h
Timer00003 db 0EBh
Timer00004 db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
Timer00005 db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
Timer00006 db 090h
db 090h
Timer00007 db 090h
db 090h
Timer00008 db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
Timer00009 db 0E9h
db 05Eh
db 004h
db 000h
db 000h
db 090h
Timer00010 db 0E9h
db 004h
db 001h
db 000h
db 000h
db 090h
Timer00011 db 000h
Timer00012 db 063h
Timer00013 db 090h
db 090h
db 090h
db 090h
db 090h
db 090h
Timer00014 db 0EBh
db 029h
Timer00015 db 089h
db 09Eh
db 060h
db 007h
db 000h
db 000h
Timer00016 db 089h
db 09Eh
db 060h
db 007h
db 000h
db 000h
Timer00017 db 048h
Timer00018 db 048h
Timer00019 db 048h
SetTextTimer20 db 'PLEASE START CSS',0
SetTextTimer21 db 'INJECTING....',0
SetTextTimer22 db 'PLEASE START CS:S',0
; ### Bytes Above
; ### Button Messages Below
; ### Button Messages Above
WindCap db 'Counter-Strike Source',0
szDisplayName db '*',0
.code
start:
invoke GetModuleHandle, NULL
mov hInstance, eax
invoke GetCommandLine
mov CommandLine, eax
invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
invoke ExitProcess,eax
; #########################################################################
WinMain proc hInst :DWORD,
hPrevInst :DWORD,
CmdLine :DWORD,
CmdShow :DWORD
;====================
; Put LOCALs on stack
;====================
LOCAL wc :WNDCLASSEX
LOCAL msg :MSG
LOCAL Wwd :DWORD
LOCAL Wht :DWORD
LOCAL Wtx :DWORD
LOCAL Wty :DWORD
;==================================================
; Fill WNDCLASSEX structure with required variables
;==================================================
invoke LoadIcon,hInst,500 ; icon ID
mov hIcon, eax
szText szClassName,"Trainer_Class"
mov wc.cbSize, sizeof WNDCLASSEX
mov wc.style, CS_HREDRAW or CS_VREDRAW \
or CS_BYTEALIGNWINDOW
mov wc.lpfnWndProc, offset WndProc
mov wc.cbClsExtra, NULL
mov wc.cbWndExtra, NULL
m2m wc.hInstance, hInst
mov wc.hbrBackground, COLOR_BTNFACE+1
mov wc.lpszMenuName, NULL
mov wc.lpszClassName, offset szClassName
m2m wc.hIcon, hIcon
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor, eax
m2m wc.hIconSm, hIcon
invoke RegisterClassEx, ADDR wc
;================================
; Centre window at following size
;================================
mov Wwd, 183 ; Dialog Width
mov Wht, 190 ; Dialog Height
invoke GetSystemMetrics,SM_CXSCREEN
invoke TopXY,Wwd,eax
mov Wtx, eax
invoke GetSystemMetrics,SM_CYSCREEN
invoke TopXY,Wht,eax
mov Wty, eax
invoke CreateWindowEx,WS_EX_LEFT,
ADDR szClassName,
ADDR szDisplayName,
WS_MINIMIZEBOX or WS_OVERLAPPED or WS_SYSMENU,
Wtx,Wty,Wwd,Wht,
NULL,NULL,
hInst,NULL
mov hWnd,eax
invoke ShowWindow,hWnd,SW_SHOWNORMAL
invoke UpdateWindow,hWnd
;===================================
; Loop until PostQuitMessage is sent
;===================================
StartLoop:
invoke GetMessage,ADDR msg,NULL,0,0
cmp eax, 0
je ExitLoop
invoke TranslateMessage, ADDR msg
invoke DispatchMessage, ADDR msg
jmp StartLoop
ExitLoop:
return msg.wParam
WinMain endp
; #########################################################################
WndProc proc hWin :DWORD,
uMsg :DWORD,
wParam :DWORD,
lParam :DWORD
LOCAL var :DWORD
LOCAL caW :DWORD
LOCAL caH :DWORD
LOCAL color :DWORD
LOCAL hDC :DWORD
LOCAL Rct :RECT
LOCAL Ps :PAINTSTRUCT
LOCAL buffer1[128]:BYTE
LOCAL buffer2[128]:BYTE
LOCAL lfnt :LOGFONT
LOCAL psd :PAGESETUPDLG
LOCAL pd :PRINTDLG
.if uMsg == WM_COMMAND
MOV EAX, wParam
.if wParam == 499
.endif
.elseif uMsg == WM_CREATE
; ### Check If Trainer Is Already Running ###
Invoke CreateMutex, NULL, 1, Offset szDisplayName
Invoke GetLastError
cmp eax, ERROR_ALREADY_EXISTS
JE @Trainer_Already_Running
JMP @Trainer_Not_Running
@Trainer_Already_Running:
Invoke MessageBox, 0, Offset InstMsg, Offset InstCap, MB_ICONEXCLAMATION
Invoke ExitProcess, 0
@Trainer_Not_Running:
; ### Check If Trainer Is Already Running ###
Invoke Protection
MOV HotKeyMiniToggle, TRUE
szText font1,'MS Sans Serif'
invoke CreateFont,8,5,0,0,500,0,0,0, \
DEFAULT_CHARSET,0,0,0,\
DEFAULT_PITCH,ADDR font1
mov hFont, eax
Invoke SetTimer, hWin, 1, 100, 0 ; HotKey Timer
Invoke SetTimer, hWin, 2, 300, 0 ; EditBox Timer 1
Invoke SetTimer, hWin, 3, 300, 0 ; EditBox Timer 2
Invoke SetTimer, hWin, 100, 20000, 0 ; Set Timer Control ; ### Timer Below ###
Invoke SetTimer, hWin, 101, 100, 0 ; Set Timer Control ; ### Timer Below ###
invoke LoadBitmap,hInstance,2500
mov bitmap2, eax
invoke BitMap,hWin,-4,-5,184,170,0
mov bitmap, eax
invoke SendMessage,bitmap,STM_SETIMAGE,0,bitmap2
szText ETxt1," "
invoke EditBox,ADDR ETxt1,hWin,28,120,120,19,3000
.elseif uMsg == WM_TIMER
Invoke Protection
.If wParam == 1 ; ### Timer Below ###
.Endif ; ### Timer Above ###
.If wParam == 2 ; ### Timer Below ###
.Endif ; ### Timer Above ###
.If wParam == 3 ; ### Timer Below ###
.Endif ; ### Timer Above ###
.If wParam == 100 ; ### Timer Below ###
Invoke FindWindow, NULL, Offset WindCap
.If EAX != 0
Invoke TrainerEngine, NULL, Offset WindCap, 02004BFB5h, Offset Timer00000, 2
Invoke TrainerEngine, NULL, Offset WindCap, 020074C00h, Offset Timer00001, 1
Invoke TrainerEngine, NULL, Offset WindCap, 020074BBDh, Offset Timer00002, 2
Invoke TrainerEngine, NULL, Offset WindCap, 02003F843h, Offset Timer00003, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0241BF510h, Offset Timer00004, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0241BF541h, Offset Timer00005, 7
Invoke TrainerEngine, NULL, Offset WindCap, 0241FF0A8h, Offset Timer00006, 2
Invoke TrainerEngine, NULL, Offset WindCap, 024207890h, Offset Timer00007, 2
Invoke TrainerEngine, NULL, Offset WindCap, 0241FE56Ah, Offset Timer00008, 7
Invoke TrainerEngine, NULL, Offset WindCap, 0241D0D6Dh, Offset Timer00009, 6
Invoke TrainerEngine, NULL, Offset WindCap, 02418D40Ah, Offset Timer00010, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0243E7A3Ch, Offset Timer00011, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0243E7A3Bh, Offset Timer00012, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0241E0693h, Offset Timer00013, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0241E077Ch, Offset Timer00014, 2
Invoke TrainerEngine, NULL, Offset WindCap, 0241E1709h, Offset Timer00015, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0241E16F0h, Offset Timer00016, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0240192B4h, Offset Timer00017, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0240192CAh, Offset Timer00018, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0240192BEh, Offset Timer00019, 1
Invoke ExitProcess, 0
.Else
Invoke SetDlgItemText, hWin, GameStatus, ADDR SetTextTimer20
.EndIf
.Endif ; ### Timer Above ###
.If wParam == 101 ; ### Timer Below ###
Invoke FindWindow, NULL, Offset WindCap
.If EAX != 0
Invoke SetDlgItemText, hWin, GameStatus, ADDR SetTextTimer21
.Else
Invoke SetDlgItemText, hWin, GameStatus, ADDR SetTextTimer22
.EndIf
.Endif ; ### Timer Above ###
.elseif uMsg == WM_PAINT
invoke BeginPaint,hWin,ADDR Ps
mov hDC, eax
invoke Paint_Proc,hWin,hDC
invoke EndPaint,hWin,ADDR Ps
return 0
.elseif uMsg == WM_DESTROY
invoke PostQuitMessage,NULL
return 0
.endif
invoke DefWindowProc,hWin,uMsg,wParam,lParam
ret
WndProc endp
; ########################################################################
TopXY proc wDim:DWORD, sDim:DWORD
shr sDim, 1 ; divide screen dimension by 2
shr wDim, 1 ; divide window dimension by 2
mov eax, wDim ; copy window dimension into eax
sub sDim, eax ; sub half win dimension from half screen dimension
return sDim
TopXY endp
; #########################################################################
Paint_Proc proc hWin:DWORD, hDC:DWORD
LOCAL btn_hi :DWORD
LOCAL btn_lo :DWORD
LOCAL Rct :RECT
invoke GetSysColor,COLOR_BTNHIGHLIGHT
mov btn_hi, eax
invoke GetSysColor,COLOR_BTNSHADOW
mov btn_lo, eax
return 0
Paint_Proc endp
; ########################################################################
end start
now the bit I need to be in an external file is
Invoke TrainerEngine, NULL, Offset WindCap, 02004BFB5h, Offset Timer00000, 2
Invoke TrainerEngine, NULL, Offset WindCap, 020074C00h, Offset Timer00001, 1
Invoke TrainerEngine, NULL, Offset WindCap, 020074BBDh, Offset Timer00002, 2
Invoke TrainerEngine, NULL, Offset WindCap, 02003F843h, Offset Timer00003, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0241BF510h, Offset Timer00004, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0241BF541h, Offset Timer00005, 7
Invoke TrainerEngine, NULL, Offset WindCap, 0241FF0A8h, Offset Timer00006, 2
Invoke TrainerEngine, NULL, Offset WindCap, 024207890h, Offset Timer00007, 2
Invoke TrainerEngine, NULL, Offset WindCap, 0241FE56Ah, Offset Timer00008, 7
Invoke TrainerEngine, NULL, Offset WindCap, 0241D0D6Dh, Offset Timer00009, 6
Invoke TrainerEngine, NULL, Offset WindCap, 02418D40Ah, Offset Timer00010, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0243E7A3Ch, Offset Timer00011, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0243E7A3Bh, Offset Timer00012, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0241E0693h, Offset Timer00013, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0241E077Ch, Offset Timer00014, 2
Invoke TrainerEngine, NULL, Offset WindCap, 0241E1709h, Offset Timer00015, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0241E16F0h, Offset Timer00016, 6
Invoke TrainerEngine, NULL, Offset WindCap, 0240192B4h, Offset Timer00017, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0240192CAh, Offset Timer00018, 1
Invoke TrainerEngine, NULL, Offset WindCap, 0240192BEh, Offset Timer00019, 1
Can anyone point me in the right direction please???
> Can anyone point me in the right direction please???
Yes, read the rules.