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Project Support Forums => OpenGL Forum => Topic started by: Kernel on April 27, 2007, 11:43:57 PM

Title: OpenGL in Dialog Box ?
Post by: Kernel on April 27, 2007, 11:43:57 PM
Hi,

does anybody know a way to use OpenGL in a dialog instead of a usual window ?
Or isn't it possible ? I don't remember having seen that.
What I'm interested in is to get rid of the capture bar.
Or is there any other way to show only the rendering window ?

Thanks :)
Title: Re: OpenGL in Dialog Box ?
Post by: xanatose on October 06, 2007, 02:58:48 AM
Yes, there is a way.
Create a custom control that will display the openGL window. Then include that control in your dialog.
Title: Re: OpenGL in Dialog Box ?
Post by: zeroKnots on January 13, 2008, 12:58:09 AM
Just trying out the furum with this here old-post.

If you want modeless, SDL rocks.
For free software (no LGPL license), OpenGLUT works great via
GLUT_BORDERLESSĀ  equ 00800h

Plus GLUT GameMode seems fastest overall.
But check out how fast SDL opens a window.. HOW??

Title: Re: OpenGL in Dialog Box ?
Post by: zeroKnots on January 14, 2008, 06:57:43 AM
Because I'm too lazy.
Hows that for optimized. :)
Title: Re: OpenGL in Dialog Box ?
Post by: hutch-- on February 12, 2009, 03:17:30 PM
I removed the post with the large image. Please do not post stuff like this as it opens the door for everyone to do it.
Title: Re: OpenGL in Dialog Box ?
Post by: ecube on May 19, 2009, 01:14:55 AM
can you use imageshack.us or similar and repost the link please, i'm curious to see it