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Project Support Forums => IDE Development and Support => RadAsm Support Forum => Topic started by: Shantanu Gadgil on September 04, 2006, 01:37:50 PM

Title: .dlg files in RadASM
Post by: Shantanu Gadgil on September 04, 2006, 01:37:50 PM
Hello Ketil,
Just wanted to ask you what purpose the .dlg file serves, rather than just using plain .rc files. As in, is there any straight-forward advantage in using dlg files rather than .rc files as they are. (I know, string parsing for the .rc would be a bit of a pain)

Just asking if it would be possible to "natively" edit the .rc file (like ResEd) inside RadASM in "visual mode"?

ResEd is truly awesome, and if the same functionality would be _inside_ RadASM it would be really great!!!

So, is it possible?

Regards,
Shantanu
Title: Re: .dlg files in RadASM
Post by: KetilO on September 05, 2006, 10:32:06 AM
Hi

It is easier and you dont get the problems when converting from pixels to dialog units and back again.

KetilO
Title: Re: .dlg files in RadASM
Post by: Shantanu Gadgil on September 05, 2006, 01:26:32 PM
Quoteconverting from pixels to dialog units and back again
Aaah...that...tried to understand that, tried real hard, but couldn't  :( :( Long time back though!

Anyway, the question still exists in my mind, would it be possible for RadASM to _natively_ support editing of .rc files as is?

Regards,
Shantanu
Title: Re: .dlg files in RadASM
Post by: Shantanu Gadgil on September 16, 2006, 05:50:32 PM
<bump>  :bg