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Project Support Forums => OpenGL Forum => Topic started by: Nordwind64 on August 31, 2006, 07:32:20 PM

Title: OpenGL Shader
Post by: Nordwind64 on August 31, 2006, 07:32:20 PM
Hi,

is there a little demo, how to prog a nearly realtime shadoweffekt with OpenGL and MASM?

Best regards,
Nordwind64
Title: Re: OpenGL Shader
Post by: Nordwind64 on September 01, 2006, 09:41:46 PM
Hi.

Come one friends...
I mean somewhat like stencil shadow or z-buffer shadow. As easy as posible.
There are much C++ codes to found, but I cannot understand C++... Noone who had progged somelike as that?

Best regards,
Nordwind64
Title: Re: OpenGL Shader
Post by: Nordwind64 on September 03, 2006, 09:04:14 AM
Hi.

Ok, I found someone, who could translate the code for me.

Best regards,
Nordwind64
Title: Re: OpenGL Shader
Post by: hitchhikr on September 04, 2006, 09:22:27 AM
Post it here, i'll take a look at it eventually.
Title: Re: OpenGL Shader
Post by: Nordwind64 on September 07, 2006, 04:33:35 AM
Hi.

Sorry, I only have permission to use the code. Not to post it here or in other forum...  :'(

Best regards,
Nordwind64