Hi,
is there a little demo, how to prog a nearly realtime shadoweffekt with OpenGL and MASM?
Best regards,
Nordwind64
Hi.
Come one friends...
I mean somewhat like stencil shadow or z-buffer shadow. As easy as posible.
There are much C++ codes to found, but I cannot understand C++... Noone who had progged somelike as that?
Best regards,
Nordwind64
Hi.
Ok, I found someone, who could translate the code for me.
Best regards,
Nordwind64
Post it here, i'll take a look at it eventually.
Hi.
Sorry, I only have permission to use the code. Not to post it here or in other forum... :'(
Best regards,
Nordwind64