I have attached a BETA version of an OpenGL include file that contains both equates and prototypes. I have typedefined the named data types as generic assembler types and retained the type defined names in the procedure prototypes. The original file is GL.H from the server 2003 SDK.
If anyone has the expertise in OpenGL programming, it would be very useful if you could test and or check this file as I would like to replace the OpenGL stuff in windows.inc with this stuff if I can get it accurate enough.
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http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
http://oss.sgi.com/projects/ogl-sample/ABI/wglext.h
And i don't think it's accurate for vendors specific extensions (esp. ati & nvidia).
Also a conversion of glu32 equates could be interesting.
(and probably glut too).