Sucks about the forums :(
I actually was thinking about this based on an OpenGL tutorial posted on code project - could one of the members here possibly make a terrain tutorial (loading a greyscale bitmap in which, say, the color represents the y and the row/col of the pixel represents x and z)... maybe just demonstrate how to load the bitmap and go through pixel by pixel as a start. If they could make it for the framework, that'd be even better.
I don't have the link to the article, and don't have the time right now to search for it, but it'd be seriously appreciated. Thank you in advance.
- Kroz
http://www.codeproject.com/opengl/OPENGLTG.asp
The algorithm itself is very nicely expressed in C and there are heaps of tutorials which already do this.
An implementation for the framework may have more use. I think I have one sitting around somewhere, though it'll be old and messy. Realistically, this is a good coding exercise anyway.
Cheers,
Zooba :U
I've planed to do a heighmap example too, yes.
I have some old code for this laying around too but it isn't that hard to do it yourself and as zooba said, this is a nice exercise :)
I used this site to help me out:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=34
and
http://nehe.gamedev.net
for more OpenGL tutorials
Edit: the tutorial is in C++ btw