Anyone know of good tutorials on the maths and maybe the code of moving an object via a vector or an arc from one xyz to another xyz. I have obtained one or two from the Neon Helium site on cameara class and quaternions. Quaternions seem the way to go but I haven't found clear and simple tutorials on these. Lots of maths, theories, and arguments that you don't need them.
Thanks
That's the catmull roms splines you're after.
I'll do an example to illustrate this soon.
tathams,
you can check the democoders e-zine Hugi. It have lots of tutorials and articles about 3D
jmgk
hitchhikr. I look forward to your sample project as the other examples have been pretty easy to use and understand. I have pulled one or two pages of spline theory and some specific examples. This will keep me busy.
The demo coders e-zine I couldn't find other than some german site that didn't appear to have much to do with graphics. Perhaps a URL might help.
Thanks to all
Tathams,
Here you can get the 31 issues... http://hugi.scene.org/main.php?page=hugi
and here you can get the special issues... http://hugi.scene.org/main.php?page=hugise
i recommend de first special issue, that is a compilation of all coding articles
jmgk
jmgk. Thanks for the URLs. Pulled the 5 meg zip article file and will read it over the next few days. The site looks interesting.
Cheers for now
jmgk. Again thanks for the recommendation. I have found the article file collection useful. I has several articles related to maths, linear algebra, matrix etc. Its like a medium difficulty 2nd year maths etc. Won't solve my problems directly but certainly educate me to do it myself.
Thanks