I have a few boxes, gigabit lan and all that stuff, because I have a app that is capable of distribute render, splitscreen
I know of the optimization RTRT uses, raytrace in 4 dimensions to speed up demos, as it hits the same 'data' while moving ahead
try let the slaves, render ahead in time, little bit more ahead in time than the lag it takes to send thru the netw?
a game ala racing game would be perfect to try, wanna try render along the racetrack/send to second computer to start with, seeing how much lag it is