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Project Support Forums => HLA Forum => Topic started by: s_truta on October 21, 2005, 02:22:14 PM

Title: GLU32 for HIDE
Post by: s_truta on October 21, 2005, 02:22:14 PM
Hi,

Anyone here know where I can have glu32.lib and glu32.hhf for HIDE?
Title: Re: GLU32 for HIDE
Post by: Vortex on October 21, 2005, 05:06:47 PM
Hi s_truta,

HLA uses the same type import libraries just like Masm. The masm32 package contains glu32.lib About, the .hhf file, you should convert manually the C function prototypes to HLA.
Title: Re: GLU32 for HIDE
Post by: Sevag.K on October 21, 2005, 11:54:51 PM
Hi s_truta,

If you do convert the glu32.inc file to .hhf format, please send me a copy and I'll include both the .lib and .hhf in the next release of HIDE.

Title: Error in opengl32.hhf
Post by: s_truta on October 25, 2005, 08:16:22 AM
Hi all,
In order to convert manually the GLU32 C++ header file to hhf file, I have beginning with inspecting the opengl32.hhf file.
This way I've discovered why does not work glOrtho in my program. glFrustum and glOrtho have both the same type of parameters (in the description from OpenGL ref. guide), but in Opengl.hhf is not the case. Therefore, I made the same modification for glOrtho like the modification existing for glFrustum. Now it works!

Cheers
Title: Re: GLU32 for HIDE
Post by: s_truta on November 01, 2005, 08:05:51 AM
Hi Sevag.K,

I've manually converted glu32.inc to glu32.hhf. Also I've added some constants to opengl32.hhf from DevCpp version of opengl.h. See attachements. I intent to convert the glaux.inc file too.

Cheers

[attachment deleted by admin]
Title: Re: GLU32 for HIDE
Post by: Sevag.K on November 02, 2005, 04:14:12 AM
Thanks!  I'll add them to the next maintenence release of HIDE.