I cannot see my object if it move front the camera. It looks ripped. How I can solve this?
Check the attachment to see the picture.
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Either you use glFrustum in your initialization code and you have to increase the value of zFar (the last argument) either you use gluPerspective in your initialization code and you have to increase the value of zFar (the last argument too).
What I should use for the parameter? real8 or double float?
real8 & double are the same. In masm you use real8.