How to do antialiasing all object on screen on OpenGL?
I planed an example about this but only near the end with other post-processing stuff.
Meanwhile you can search for "multisampling" in opengl, that's what you want.
Thanks. I will search for it.
Hai hitchickr, I dont find any comprehensive example of antialias method. Do you have any example? :green2
I've updated all examples so now they have anti-aliasing capability.