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General Forums => The Workshop => Topic started by: zemtex on December 14, 2011, 11:19:59 AM

Title: FillPolygon
Post by: zemtex on December 14, 2011, 11:19:59 AM
Hi people.

I am looking for a replacement code for GDI+ FillPolygon,FillPolygonI functions that works with DIB sections. If you people can develope such a function and people could come together and optimize it as best as people can. Who wants to go first?  :boohoo:
Title: Re: FillPolygon
Post by: Siekmanski on December 14, 2011, 01:53:38 PM
A start:
This is a 3D polygon filler I did 15 years ago in DOS.
The source is not really commented. ( TASM and in Dutch )
Title: Re: FillPolygon
Post by: Farabi on December 14, 2011, 03:41:45 PM
Quote from: Siekmanski on December 14, 2011, 01:53:38 PM
A start:
This is a 3D polygon filler I did 15 years ago in DOS.
The source is not really commented. ( TASM and in Dutch )


That is amazing dude, anyway, you sounds familiar. If you the one who handled OpenGL or DirectX, I bet I wouldnt be able to beat you.
Title: Re: FillPolygon
Post by: Siekmanski on December 14, 2011, 03:44:16 PM
I did a translation of the Direct3D9 DDraw Dsound includes for Masm years ago.  :bg
Title: Re: FillPolygon
Post by: zemtex on December 14, 2011, 06:46:04 PM
Thanks  :P
Title: Re: FillPolygon
Post by: Farabi on January 11, 2012, 11:15:22 AM
Well, I gues we already have all of the function for creating our own 3D graphic renderer library, I tried to use PoligonFill provided by my laptop vendor, but I bet it would not compatible on another machines. I guess we need to handled everything on our own.