I dont think there is any data missing each joint, but when I connect each joint using the offset position based on their parrent, it did not formed the resting position. What is wrong with this. I attached the BVH FIle loader with the text parser, if I missed something, please let me know.
; How to use
invoke fBVHReadData,CADD("yourMocap.bvh"),addr fbvh
;How to test the Joint connection
invoke glPushMatrix
invoke fBVHDrawLine,addr fbvh,0
invoke glPopMatrix
Can anyone please fix it, at least confirm that the data I gained is correct. If anyone fixed it and get it working, I'll be gladfull. Its been 2 years Im stuck. And blender did not support Cal3d Anymore.