Hi.
I have created an animated mouse cursor using DrawPrimitive and using a vertexbuffer and a few shapes that form a cursor, it pulses between light gray and dark gray. My problem is that the cursor feels like a slime ball when you move it around, my code isnt slow at all, it has everything to do with the refreshrate.
What if I use hardware cursors ( http://msdn.microsoft.com/en-us/library/bb174430%28v=vs.85%29.aspx ) will this improve the cursor and will it work creating animated dx cursors?
Do anyone have a working code sample for this?