I earlier made all my renderingsoftware make use of directdraw for put my stuff onscreen
my graphicsdriver have become wonky on my laptop, so it too often crashs when I make use of ddraw stuff, so I decided to manipulate a memory area i reserved and bitblt it to screen instead while developing my rendering, but howdo I set it up so it I can do that?
Hello,
Create a memory device context, Select the bmp to that and BitBlt to screen
This is the way i use. This help you ?
See this bellow
Quote from: RuiLoureiro on September 21, 2010, 03:48:31 PM
Hello,
Create a memory device context, Select the bmp to that and BitBlt to screen
This is the way i use. This help you ?
See this bellow
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thanks, so I need to use some invoke CreateDIBSection to be able to mess around with bitmap lowlevel?