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Project Support Forums => GoAsm Assembler and Tools => Topic started by: Stroggos on January 20, 2010, 08:58:54 AM

Title: GoASM in Games?
Post by: Stroggos on January 20, 2010, 08:58:54 AM
I want to learn GoASM to make a small Rogue-like game. I was wondering if anyone has done this before and if so how?
Title: Re: GoASM in Games?
Post by: BlackVortex on January 21, 2010, 12:31:14 AM
First you learn GoAsm    :green
Title: Re: GoASM in Games?
Post by: donkey on January 21, 2010, 12:50:35 AM
Hi Stroggos,

Creating games is a complicated process and is a lot more depth than you will find in a language forum like this one. Yes, GoAsm is perfectly capable of creating games, however depending on the game assembly may not always be the best choice. Games that involve intensive graphics or calculations (such as 2D and 3D mapping,collision detections or physics engines) are well suited to assembly, however those that have a larger text element might be better suited to a language that offers better string manipulation such as C. If you'd like to learn more about programming games in assembly, as well as collision detection, physics engines et al., you might check out a few of Homer's tutorials on the asmcommunity forum, it has much more depth than this forum.

However, you should know that developing a game of any level is a complex process to mix with learning a programming language. As BlackVortex says, work with GoAsm to create a few simple applications, you'll find that the time will be well spent when you get around to your game.

Homer's game dev blog:

http://www.asmcommunity.net/board/index.php?topic=29358.0

Edgar

<EDIT>Sorry I had no idea what the game Rogue was, I just saw it and its pretty simple, you should still try a few simple programs before tackling it though,</EDIT>
Title: Re: GoASM in Games?
Post by: dedndave on January 21, 2010, 01:02:32 AM
i have found a few very interesting items here, as well....

http://www.gamedev.net/
http://www.gamedev.net/community/forums/
Title: Re: GoASM in Games?
Post by: Stroggos on January 21, 2010, 09:10:53 AM
Cool as long as it's possible.