Hi there,
Always experimenting I am ::)
I have taken on a few challenges here to reach this problem. But, I am sure you guru's will be able to assist.
I have started playing around with creating my own inc files and what better way to experiment than using DirectX? :lol
I have made the following include file which appears to be ok;
D3D_SDK_VERSION equ <32>
D3DDISPLAYMODE typedef DWORD
IDirect3D9 typedef DWORD
GetAdapterDisplayMode PROTO :DWORD,:DWORD
Direct3DCreate9 PROTO :DWORD
ExitProcess PROTO :DWORD
And my main project
.386
.model flat,stdcall
option casemap:none
includelib \masm32\lib\kernel32.lib
include directx.inc
includelib D3d9.lib
.data
.data?
md3dObject IDirect3D9 ?
mode D3DDISPLAYMODE ?
.code
start:
invoke Direct3DCreate9,D3D_SDK_VERSION
mov md3dObject,eax
;md3dObject->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode); // C++ code
coinvoke md3dObject,IDirect3D9,GetAdapterDisplayMode,D3DADAPTER_DEFAULT,ADDR mode
invoke ExitProcess,eax
end start
Everything compiles ok until I get to the 'coinvoke' line. Where I get a syntax error md3dObject. I can't figure out why I am getting this syntax error. Can anyone help guide me to where I have gone wrong?
Thanks in advance :)
Also, what does coninvoke do exactly?
Error post
Hmmm, sorry. Not sure what you are getting at there :red
A sample to start is better
http://www.masm32.com/board/index.php?topic=7996.0 (//http://)
I have translated the six tutorials of directx 9.C.The last is meshes.
This samples seems to be improve now.
The translator is better now than when i write them,you can translate others with it and verify them.