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directx drawtext

Started by ragdog, November 03, 2007, 02:48:53 PM

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ragdog

hi

i have a problem with my drawtext function
this  draw not my text :'(

invoke D3DXCreateFontA,pd3dDevice,18,8,FW_NORMAL,1,FALSE,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,PROOF_QUALITY ,(DEFAULT_PITCH+FF_MODERN),offset FontName,addr d3font

      invoke GetActiveWindow
      invoke GetClientRect,eax,addr rct
         add rct.top,120
         add rct.left,20

         push 0
         push d3font
         pop  eax
         push eax
         mov  eax, [eax]
         call dword ptr [eax+Begin]

     push 0FFFFFFFFh                
         push (DT_LEFT+DT_WORDBREAK)
         push  offset rct
         push -1
         push offset Text
         push 0                      
          mov eax,d3font
         push eax
          mov eax,[eax]
         call dword ptr [eax+DrawText]
          add rct.top,eax

         push d3font
          pop eax
         push eax
          mov eax, [eax]
         call dword ptr [eax+End_]


i uses png sprite this draw correcct! can your help me that draw my text please

thanks
ragdog

ragdog

I send my source I hope myself can any help now


thanks in forward
ragdog

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Siekmanski

Here are my latest includes ( "2003" only did some updates I needed, So they are not up to date and not 100% error free !!!)
At least DrawText function works.

greetz Siekmanski





[attachment deleted by admin]

ragdog

i have replace this includes with the old includes
and compile my project that draw my text not :'(

here is my replaced includes
http://www.mediafire.com/?0db1qhgmmms

i have solved replace

invoke SetRect,addr rect,10,20,120,20

with this:

     invoke GetActiveWindow
        mov edi,eax
      invoke GetClientRect,edi,addr rect
         add rect.top,120
         add rect.left,20

greets
ragdog

Siekmanski

hello ragdog

You have to include the latest d3d9.lib and d3dx9.lib from the directX9 SDK
The last ones I used where the august 2006 ones ( after that date I haven't coded something with D3D9 )
You don't need the advapi32.lib and uuid.lib anymore.

Hope have been some help to you.

Siekmanski


ragdog

the last dxsdk_november2007 d3dx9.lib

i have a questions

have a sprite that draw my png and my drawtext
must define that [ NO text in A Sprite ] if I a sprite and drawtext to use would like?

      push TheColor                 
      push (DT_LEFT+DT_WORDBREAK)      
      push rect            
      push -1                     
      push TheText               
      push 0                     ; no Text in a Sprite <<------------------
       mov eax,g_pFont
      push eax
       mov ecx,[eax]
      call dword ptr [ecx+DrawText]   
       add rct.top,eax   

ragdog