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.dlg files in RadASM

Started by Shantanu Gadgil, September 04, 2006, 01:37:50 PM

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Shantanu Gadgil

Hello Ketil,
Just wanted to ask you what purpose the .dlg file serves, rather than just using plain .rc files. As in, is there any straight-forward advantage in using dlg files rather than .rc files as they are. (I know, string parsing for the .rc would be a bit of a pain)

Just asking if it would be possible to "natively" edit the .rc file (like ResEd) inside RadASM in "visual mode"?

ResEd is truly awesome, and if the same functionality would be _inside_ RadASM it would be really great!!!

So, is it possible?

Regards,
Shantanu
To ret is human, to jmp divine!

KetilO

Hi

It is easier and you dont get the problems when converting from pixels to dialog units and back again.

KetilO

Shantanu Gadgil

#2
Quoteconverting from pixels to dialog units and back again
Aaah...that...tried to understand that, tried real hard, but couldn't  :( :( Long time back though!

Anyway, the question still exists in my mind, would it be possible for RadASM to _natively_ support editing of .rc files as is?

Regards,
Shantanu
To ret is human, to jmp divine!

Shantanu Gadgil

To ret is human, to jmp divine!